Title: Game Developer
Quick Summary
Copperfox Games is hiring a Game Developer to prototype, implement, and polish gameplay for an original cross-platform title. You will collaborate with design, art, audio, and back-end services to ship features that feel great moment to moment, while improving performance, stability, and build quality. We welcome capable entry-level applicants and recent graduates alongside experienced developers who enjoy mentoring and rapid iteration.
Project Category or Industry
Video games — cross-platform action/adventure with online features
Type
Full-time employment
Experience Level
Entry-level to mid-level, with structured mentorship and clear growth paths for freshers who can demonstrate strong fundamentals, portfolio pieces, or shipped student/indie projects
Duration
Permanent role
Location
Remote-first across the Americas, EMEA, and APAC with a minimum 4-hour overlap between 09:00–18:00 UTC; optional hybrid days in Vancouver and Madrid
Salary
USD 60,000–95,000 base depending on location and experience, plus annual bonus potential and benefits
Payment Mode
Monthly payroll via bank transfer; contractor arrangements available in regions where local employment is not supported
Hiring Company Name
Copperfox Games
Required Skills or Tools
Proficiency in either C# with Unity or C++ with Unreal Engine, strong understanding of gameplay programming, input systems, physics, and asset pipelines, familiarity with source control and code reviews, and the ability to communicate clearly with designers and artists. Curiosity, iteration speed, and attention to player experience are essential.
Project Details
Project Description
The team is building a new cross-platform action/adventure game with cooperative systems and live content updates. The role focuses on translating design intent into responsive controls, readable combat, and satisfying progression, while ensuring the content pipeline remains efficient for a distributed team. The purpose is to deliver a tightly tuned core loop that feels rewarding from the tutorial through late-game challenges.
Core Responsibilities and Expected Deliverables
You will prototype mechanics quickly and evolve them into production-ready systems, instrumented with telemetry to validate fun and balance. Day to day, you will implement player abilities, enemy behaviors, AI navigation, camera logic, UI flows, and save systems; optimize frame times and memory; and integrate VFX, audio cues, and animation state machines to enhance feedback. Each sprint you are expected to deliver shippable increments with playtest notes, profiling results, and concise technical documentation to support level designers and QA. You will also contribute to stability by writing unit and integration tests where practical, maintaining build scripts, and participating in regular playtests and bug triage.
Required Experience and Preferred Qualifications
Candidates should demonstrate solid programming fundamentals, vector math and basic 3D concepts, and an understanding of real-time performance constraints. A portfolio or video capture that showcases prototypes or shipped features is highly valued. Preferred qualifications include experience with state machines, behavior trees, networked gameplay or rollback concepts, platform SDK integration for consoles or mobile, accessibility considerations, and familiarity with balancing tools and content authoring workflows. Industry certifications are welcome but not required.
Tools or Platforms to Be Used
The project uses either Unity (C#, Addressables, Timeline, Cinemachine) or Unreal Engine (C++, Blueprints, Gameplay Ability System) depending on feature area, alongside Perforce or Git for version control, Jira for task tracking, and Playfab or comparable back-end services for player data and telemetry. Build and deployment automation is handled via CI pipelines with artifact management and crash reporting.
Language Requirement
English is required for daily collaboration; additional languages are appreciated but not required.
Communication Style
The studio works asynchronously via Slack and Git, with weekly Zoom playtests and design reviews. Specs, tuning guides, and post-mortems are maintained in Notion, and designers share annotated Figma boards for UI flows and economy charts.
Time Commitment or Working Window
Approximately 40 hours per week with flexible scheduling; core collaboration windows target late morning to late afternoon UTC. Public demo or patch weeks may include brief, pre-planned overlaps outside core hours with comp time.
Payment Terms
Monthly salary with annual performance review and bonus eligibility. For contractor engagements, milestone-based deliverables with biweekly invoicing on net-15 terms are standard.
Evaluation Criteria
Candidates are assessed on the feel and clarity of a short prototype exercise, code quality and profiling notes, collaboration in a live pairing session with a designer, communication in a playtest debrief, and references confirming reliability and iteration speed.
Other Requirements
A standard NDA is required upon offer acceptance along with identity verification and reference checks consistent with local laws. Lightweight time tracking is used for contractors. Security and compliance training is provided during onboarding for platform SDKs and data handling.
About the Company
Copperfox Games is an independent, remote-first studio focused on tightly crafted gameplay and long-tail community support. Founded in 2019, the studio operates small, empowered teams that ship iteratively and learn from frequent playtests. The company works across North America and Europe with collaboration hubs in Vancouver and Madrid. Learn more at https://copperfoxgames.com or contact careers@copperfoxgames.com.
