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Unity Developer โ€“ Lumos Interactive

Unity Developer

Quick Summary
Lumos Interactive is seeking a Unity Developer to join its creative engineering team and play a key role in developing immersive games for multiple platforms. This position combines technical expertise with creativity, offering opportunities for professionals at the start of their career to contribute meaningfully to large-scale projects. The ideal candidate will be detail-oriented, collaborative, and passionate about gameplay development.

Project Category or Industry
Game development and interactive media.

Type
Full-time employment.

Experience Level
Primarily entry-level, with strong support and mentorship opportunities, though early-career and mid-level candidates with Unity experience are also encouraged to apply.

Duration
Ongoing, long-term role.

Location
Remote-first with the option for hybrid collaboration in Vancouver, Canada. Candidates should be able to overlap at least three hours per day with Pacific Time.

Salary or Budget
An annual salary ranging from CAD 60,000 to 75,000, depending on experience.

Payment Mode
Monthly salary through direct deposit.

Hiring Company Name
Lumos Interactive.

Required Skills or Tools
Applicants should have proficiency in Unity, C#, and object-oriented programming concepts. Experience with version control systems such as Git, knowledge of 3D asset integration, and familiarity with game physics and optimization are highly desirable. Strong problem-solving skills and a genuine enthusiasm for games are essential.

Project Description
The Unity Developer will be involved in designing and implementing gameplay features, integrating art and sound assets, and ensuring the smooth functioning of game mechanics. The role is critical to creating engaging user experiences and delivering high-quality products across mobile, PC, and console platforms.

Core Responsibilities and Expected Deliverables
Key tasks include coding gameplay systems, collaborating with designers and artists, debugging performance issues, and contributing to release builds. Deliverables will include playable prototypes, polished game features, and optimized code ready for production.

Required Experience and Preferred Qualifications
A degree in computer science, game development, or related fields is preferred but not mandatory. Fresh graduates with strong Unity projects in their portfolio are encouraged to apply. Additional experience with AR/VR features or multiplayer development will be considered a plus.

Tools or Platforms to Be Used
Unity, Visual Studio, GitHub, Jira, and Blender or Maya for asset integration.

Language Requirement
English proficiency is required for effective communication and documentation.

Communication Style
The team uses Slack for day-to-day communication, Jira for project tracking, and Zoom for weekly sprint reviews and team meetings.

Time Commitment or Working Window
40 hours per week, with flexibility in scheduling but overlap required during core hours in Pacific Time.

Payment Terms
Employees are paid monthly, with performance evaluations conducted annually and potential bonuses tied to project milestones.

Evaluation Criteria
Applicants will be assessed on their Unity development skills, ability to solve technical challenges, teamwork, and contribution to creative problem-solving.

Other Requirements
An NDA is required to protect intellectual property. Time-tracking tools may be used during onboarding.

About the Company
Lumos Interactive is a Vancouver-based game development studio focused on creating innovative and visually engaging titles for mobile, console, and PC platforms. With a mission to inspire players through immersive storytelling and gameplay, the company has built a reputation for blending creativity with cutting-edge technology. More information is available at www.lumosinteractive.com, and applications can be sent to careers@lumosinteractive.com.

Instant Apply

Application Deadline: June 9, 2026
Job Listing Form (#3)

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