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Game Developer โ€“ PixelCrafters Studio

Quick Summary
PixelCrafters Studio is seeking a Game Developer to join its hybrid team in Austin, Texas. This role focuses on designing, building, and maintaining immersive gaming experiences that appeal to a global audience. The ideal candidate will be passionate about games, proficient in modern development tools, and eager to contribute both creative ideas and technical expertise to a collaborative environment.

Project Category or Industry
Gaming and interactive entertainment.

Type
Full-time employment.

Experience Level
This role welcomes entry-level applicants with strong foundational knowledge, while also encouraging applications from mid-level developers seeking growth opportunities.

Duration
Long-term.

Location
Hybrid, based in Austin, Texas, with remote flexibility. Candidates should be comfortable collaborating across time zones within the U.S.

Salary or Budget
The compensation package ranges between $70,000 and $95,000 annually, depending on experience and skill level.

Payment Mode
Salary-based, paid monthly through direct deposit.

Hiring Company Name
PixelCrafters Studio.

Required Skills or Tools
The role requires proficiency with Unity or Unreal Engine, strong C# or C++ coding ability, and knowledge of version control systems such as Git. Familiarity with game physics, AI scripting, and asset integration is highly valued.

Project Description
The Game Developer will be responsible for creating engaging gameplay systems, designing interactive levels, and ensuring technical stability across different platforms. The role involves working closely with artists, designers, and testers to deliver high-quality titles that meet both creative and technical standards.

Core Responsibilities and Expected Deliverables
Key tasks include writing efficient, reusable code, implementing core mechanics, integrating animations and assets, debugging performance issues, and collaborating on design features that enhance player engagement. Deliverables include playable builds, optimized game modules, and contributions to documentation.

Required Experience and Preferred Qualifications
While professional experience is not mandatory for fresh graduates, candidates should demonstrate a strong portfolio of personal or academic projects. Preferred qualifications include prior internships in game studios, experience in mobile or console development, and knowledge of multiplayer networking. Certifications in Unity or Unreal development are a plus.

Tools or Platforms to Be Used
Unity, Unreal Engine, GitHub, Visual Studio, Blender or Maya for asset handling, and Jira or Trello for project management.

Language Requirement
English is required; additional language skills are beneficial but not necessary.

Communication Style
Collaboration will primarily take place via Slack, Zoom, and email, with regular sprint meetings and reviews.

Time Commitment or Working Window
Approximately 40 hours per week, with flexibility to adjust hours during release cycles. Core hours are expected between 10 a.m. and 4 p.m. CST.

Payment Terms
Fixed salary, disbursed monthly.

Evaluation Criteria
Candidates will be assessed based on technical tests, portfolio quality, problem-solving skills, and cultural fit with the team.

Other Requirements
The role requires adherence to an NDA and the use of time-tracking tools during active development cycles.

About the Client or Company
PixelCrafters Studio is a mid-sized game development company headquartered in Austin, Texas. The studio specializes in creating immersive, story-driven games for both PC and mobile platforms. Known for its collaborative culture and innovation-driven mindset, PixelCrafters has released multiple award-winning titles. The company continues to grow its portfolio with a strong focus on player engagement and creative storytelling. To learn more, visit www.pixelcraftersstudio.com or contact careers@pixelcraftersstudio.com.

Instant Apply

Application Deadline: June 20, 2026
Job Listing Form (#3)

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